Saturday 27 June 2009
CT60 - Bugfix in VT52 emulation
By pmdata, Saturday 27 June 2009 at 22:07 :: General
Changing background color was not working (commands 27,'c',color). This is now fixed.
to content | to menu | to search form
Saturday 27 June 2009
By pmdata, Saturday 27 June 2009 at 22:07 :: General
Changing background color was not working (commands 27,'c',color). This is now fixed.
Tuesday 26 May 2009
By pmdata, Tuesday 26 May 2009 at 21:47 :: General
All games:
Doom:
The ports are built with SDL 1.2 (svn 20090526) which have the following things changed, compared to SDL 1.2.13:
Sunday 26 April 2009
By pmdata, Sunday 26 April 2009 at 09:37 :: General
Add STMicro flash chip support to 1.03c firmware.
Saturday 7 March 2009
By pmdata, Saturday 7 March 2009 at 13:47 :: General
Image viewer and movie player for Resident Evil games.
Thursday 5 February 2009
By pmdata, Thursday 5 February 2009 at 19:40 :: General
Image viewer and movie player for Resident Evil games.
Sunday 28 December 2008
By pmdata, Sunday 28 December 2008 at 21:14 :: General
Image viewer and movie player for Resident Evil games.
Saturday 13 December 2008
By pmdata, Saturday 13 December 2008 at 20:54 :: General
Image viewer and movie player for Resident Evil games.
By pmdata, Saturday 13 December 2008 at 20:23 :: General
I tortured my head for hours, trying to find a bug I did not produce. In fact, the toolchain is faulty. Here are two elements that explain the problem.
20081213 Update: In fact, the problem came from my gcc 3.3 configuration. Using a newly built gcc 4.3.2 fixes the first problem. The second one is still valid though.
Multilib feature disabled in some cases
Incompatibility between FPU and non-FPU code
Saturday 29 November 2008
By pmdata, Saturday 29 November 2008 at 11:44 :: General
Image viewer and movie player for Resident Evil games.
Saturday 15 November 2008
By pmdata, Saturday 15 November 2008 at 10:49 :: General
A new Aranym release is available. In the new stuff, many fixes for DSP56K emulation, mainly due to Laurent Sallafranque work, which works on Hatari, another emulator; and joypad emulation, so I can test programs that use it. I don't think I'll add Teamtap emulation till I need it.
I continued reverse engineering Resident Evil file formats , for my viewer Reevengi. I just found information to switch camera angle, given player position. I also started writing a software renderer, as there is no hardware OpenGL on Atari, to display some 3D objects on the background image.